Super Senso - Best Of App Store in New Zealand and Australia for 2016!

You like us, you really really like us! Super Senso was recently awarded Best Of App Store in New Zealand and Australia for 2016! Don’t worry, we promise not to let this go to our heads, and still have a ton of rad new game updates that we are planning to release in the coming months. For now, we’re just going to stop and smell the roses for the next day or two. :) Special thanks to our loyal community and App Store Games for all the love! Trust us when we say that 2017 is about to get SENSOFIED!

HYPPPPPUUUUUU! PAX WEST 2016 WAS A BLAST!

PAX West 2016 was a blast!  If you were there, thank you for hanging out with us!  If you weren't, what's wrong with you? :) Seriously though, thanks to everyone that stopped by our booth and crushed Senso mechs with us!  Special shout-out to our Pax West 2016 nVidia SHIELD tournament winners as well:

  1. DAY 1: Shooon
  2. DAY 2: Sleeping Chocobo
  3. DAY  3: Fr0st Sh0t

The Official SENSOtional Dev Stream + BBXH + MONSTERDFACE = STRAIGHT FIRE!

YAAAAASSSSS!  The SENSOtional Dev Stream (TURBO's official Super Senso Dev Stream) is set to kick-off on Friday, July 29, 2016 from 6:00PM - 7:30PM EDT.  Like we've mentioned in previous blog posts and media interviews, TURBO is all about doing all we can to work with our community to make Super Senso as awesome as it can be in lead-up to our North American launch.  In an effort to continue this trend, we will be focusing our first official dev stream on the top community issues we have been hearing ever since we launched the Public Beta phase of our game.  Oh don't worry, we didn't forget and have listed out the Top 10 SENSOnite concerns here to make sure nothing is missed:

TOP 10 COMMUNITY CONCERNS

  1. Unit Upgrade System (and how upgraded units impact PvP battles)
  2. MOAR Dev Updates
  3. Better In-Match Progression
  4. Customizable Sensos & Units (including color varieties)
  5. Shorter In-Match Turn Times
  6. Ranked Play
  7. Social Pinging
  8. Spectator Mode
  9. Friends List
  10. Various Bug Fixes

To make the debut of our first dev stream even sweeter, we have partnered with BBXH and MONSTERDFACE for our GET HYPED! streams to give everyone an early sneak peek of what we've been working on and what Team TURBO has been up too the past year.  Catch them at the following GET HYPED! times and GET HYPED! channels:

GET HYPED Stream # 1
Content Creator: BBXH
Channel: twitch.tv/bbxh
Date: July 15, 2016
Time: 8 - 10PM EDT

GET HYPED Stream # 2
Content Creator: MONSTERDFACE
Channel: twitch.tv/monsterdface
Date: July 22, 2016
Time: 3 - 5PM EDT

PUBLIC BETA CLOSURE! EXPERIMENTAL BETA TEAM! & HUMBLE BUNDLE ANNOUNCEMENT! OH MY!

Sup ya'll!  I know things have been quiet lately on our end, but rest assured your friendly neighborhood developers at TURBO have been hard at work not only stopping crime, but also making Super Senso awesome for our official 2016 release.  Mind blowing updates regarding our Public Beta, Experimental Beta Team and Humble Bundle E3 Digital Ticket participation can be found here: https://redd.it/4nwmxo

Super Senso Playable At PAX East 2016!

AND THE HITS JUST KEEP ON COMING! Turbo Studios is happy to announce that we will officially be attending PAX East 2016 this year! Wait, what did you say? Why should you care? Doesn't Turbo Studios attend every conference? While the answer to that last question is technically true, this will be the first time in rap history that Super Senso will also be available to demo on the show floor! That's right boyz and ghouls, Super Senso will be featured in the GungHo Online Entertainment America, Inc.booth which will be located at Booth #8116 on the conference show floor.

A full breakdown of GungHo Online Entertainment America, Inc.'s PAX East 2016 booth can be found here: http://www.gunghoonline.com/…/gungho-online-entertainment-…/

Excited to be sharing the stage this year with Puzzle & Dragons (North America) - GungHoGrasshopper Manufacture Inc. and 17-BIT!

TURBO & GUNGHO JOIN FORCES! GET EXCITED!

So this happened today: http://venturebeat.com/2016/04/07/japans-gungho-to-release-turbos-super-senso-mobile-strategy-game/

Thanks to everyone that has supported TURBO and Super Senso so far!  We promised you that World Domination was on our To-Do List for Super Senso and this partnership with GungHo gets us one step closer to achieving that goal.  Trust us when I say even more awesomeness is coming!  Please keep your eyes open for even more upcoming rad Super Senso announcements...STAY TUNED!

SENSOTIONAL POST #4: That Update Where We Ask The Community To Help Us With Our Super Powers System (AGAIN)! – PART DEUX!

Hello SENSO-nites!  As promised TURBO is back with the release of 0.10.1 which goes live today starting at 4pm EST.  I know what you're thinking...didn't you guyz (yes, with a z), just release a new update last week?  And while the answer to that is a YES, please remember that the goal of builds 0.10.0 and 0.10.1 is to get our community's feedback and insight on our new Super Powers system.  FIND OUT MORE ON OUR SUBREDDIT HERE!

SENSOTIONAL POST #3 (PART 1) – That Update Where We Ask The Community To Help Us With Our Super Powers System!

EVIL GAME DEVELOPERS, BEWARE!  TURBO is back with yet another SENSOTIONAL POST with the release of Update 0.10.0 which goes live today, starting at 8pm EASTERN time.  While this latest release features a number of different updates, we want to ask our community’s help in focusing your play test efforts on providing us feedback specifically for our Super Powers system.  Please check out our latest SUBREDDIT POST for all the details!

SENSO Brawl 1

That's right folks!  For the first time in videogame history, Super Senso presents: SUPER BRAWL 1!  3 days of action packed SENSOTIONAL TOURNAMENT PLAY across multiple platforms featuring your FAVORITE STREAMERS!  Watch them participate in battles of epic proportions and cheer them on to victory during their quest for SENSO SUPREMACY...oh yeah, and we're also giving away some decent prizes too! :)  FIND OUT MORE HERE!

SUPER SENSO COMMUNITY FEEDBACK POLL #2!

YEAH BUDDY! Again, while we can't thank you enough for taking time out of your busy schedules to participate in our Public Beta Test, we also would really appreciate if everyone playing the game could please fill-out our official Super Senso Community Feedback #2 Poll!

Remember, our goal with this short survey is to not only hear what all of you think we are doing right, but more importantly, also help discover what all of you think we are doing wrong. In other words, WHATCHA GONNA DO, WHEN THESE 24 INCH PYTHONS REQUEST POLL FEEDBACK FROM YOU? Easy! You answer the questions son! :)

PLEASE NOTE: This poll is in direct relation to the SENSOTIONAL Post #2 thread we posted last week.

TWO FINAL FANTASY LEGENDS WORKING ON SUPER SENSO!

FINAL FANTASY LEGENDS YOSHITAKA AMANO AND NOBUO UEMATSU CONTRIBUTING TO TURBO'S DEBUT GAME, SUPER SENSO!

NEW YORK – Jan. 28, 2016 – Independent, NYC-based studio TURBO has announced its collaboration with two artistic icons of the gaming world for its esports-driven mobile title, Super Senso: designer Yoshitaka Amano and composer Nobuo Uematsu.

“Both as a developer and fan, it’s been a true honor working with Amano-san and Uematsu-san on Super Senso,” said Yohei Ishii, CEO of TURBO. “Everyone here owes so much inspiration to the monumental influence these two visionaries have had on games, and we all collectively geeked out a little watching their creations come to life.”

Amano is best known for his work on the 1960s anime adaptation ofSpeed Racer, as well as a character and graphic designer for the Final Fantasy series. Uematsu has been composing games music for over 30 years, including the soundtracks for most major Final Fantasy titlesand the main theme for Super Smash Bros. Brawl. Amano’s evocative character illustrations formed the basis for many of Super Senso’s larger-than-life mechs and units, and Uematsu created the game’s vibrant, symphonic theme song.

Amano Tek 5000 Super Senso Mech Design

Amano Tek 5000 Super Senso Mech Design

Super Senso’s graphic style and visuals had a big impact on me,” said Uematsu. “I felt that synthesizer sounds were appropriate for a game like this, rather than orchestral instruments. If I were to describe the feeling I wanted to evoke based on a movie, I’d liken it to something like Terminator.”

Super Senso will launch this winter as a free-to-download title on iPhone, iPad and Android devices. Inspired by the classic Advance Wars, the game delivers a competitive, strategic experience with customizable armies of massive, upgradable mechs, zombie soldiers, tanks, ninjas, weaponized dinosaurs, UFOs and more. Outwit and outlast opponents in fast-paced, synchronous, turn-based battles across lively, 3D arenas for rare rewards, exclusive content and globally ranked dominance. Super Senso targets mobile’s rapidly evolving, hardcore gaming scene, and TURBO is working with prominent esports players to grow its post-launch tournament plans.

Public beta sign-ups for Super Senso are currently open at www.supersenso.com. For additional information, please follow the game on Twitter (@SuperSensoGame), Facebook (www.facebook.com/SuperSenso) and Instagram (@SuperSenso).

To see more Super Senso artwork by Amano, as well as to listen to the Super Senso theme song created by Uematsu, please check out the story Kotaku recently posted about this awesome collaboration here: KOTAKU ARTICLE

About TURBO Studios

Founded in 2013, TURBO is an independent game development studio formed by a dream team of industry veterans who believe in building a business around killer games. When we’re not making games, we’re playing them, and therein lies the difference. For the latest from TURBO, follow along on Facebook (www.facebook.com/TURBOStudios), Twitter (www.twitter.com/TURBOStudios), Instagram (www.instagram.com/TURBOstudios) and www.turbo.nyc.

Media Contact

Corey Wade

Sandbox Strategies for TURBO

corey@sandboxstrat.com

SUPER SENSO COMMUNITY FEEDBACK POLL #1

Justin_Beiber_Community_Poll_1.png

Howdy folks! As He-Man mentioned earlier in the week, TURBO wants to hear from you! Again, while we can't thank you enough for taking time out of your busy schedules to participate in our Public Beta Test, we also would really appreciate if everyone playing the game could please fill-out the SUPER SENSO COMMUNITY POLL #1.

Our goal with this short survey is to not only hear what all of you think we are doing right, but more importantly, also help discover what all of you think we are doing wrong. This is the only way we will be able to make the game better, and if you don't fill out the survey, all of that amazing information disappears forever. In other words HELP A BROTHA OUT AND FILL-OUT THIS COMMUNITY POLL ONE TIME! :)

PLEASE NOTE: This poll is in direct relation to the SENSOTIONAL POST #1 thread we posted last week.